Throughout the process of Controversial Studios Presents, I have continued with the same idea as my BCM 215 pitch with the youtube channel. However I was about to go with the ideas of posting blog forms so it was easier to exemplify my scholarly research however, I went to just stick with the one content so it was easier for me instead of spreading across multiple platforms. The feedback I received from the Pitch helped me illiterate more academic research into the controversial video games section of my channel and included great sources from my peers to help me produce more about these unethical games.
As each video comes out weekly, I have posted it to twitter for my audience to interact with my videos and receive any sort of feedback in the comment section of each video posted. The framework I have highlighted through out my channel for the video games section selected is structuralism of the game and the political aspects it has due to the controversy of each video game. In BCM 215 I mainly based my analysis of making videos about unethical video games on the modality, technique and experiences from users to construct an ideology of why these games are politically concerning For research, I tended to go with more scholarly research about the games I was presenting for an example, I would go to the UOW library and find multiple text about violence in video game including “Computers in Human Behaviour” which I mainly got my academic resources from for illustrating the influences of violent games. To also add to my videos, I would search for news articles about the games talked about on Controversial Studios Presents and how people reacted or how they interpreted the game which helped me connect in an audience perspective.